Tamriel Foundry

Trial Build for Magicka Templar (Dragon Bones)

Intro

Since the arrival of the Morrowind Chapter to ESO, Magicka Templars have suffered a severe blow when it comes to end game DPS. Nevertheless, I still refuse to give up on bringing my main char to all kinds of trials. In this build, I want to show what I came up with in order to somehow keep up with my raid. 


Race

  1. Dark Elf
  2. High Elf
  3. Breton

Dark Elf and High Elf should perform very similar. This build should not see any issues with Magicka, which is why Bretons will cause slightly less damage (~ 2%) 


Stats

Since Harness Magicka is available, with proper awareness and experience it’s definitely possible to survive any encounter. However, if you feel you die too often by only a little too much damage, consider changing an armour enchant or two (Use tri-stat enchants if you are rich). 


Gear

It’s best to go with 5/1/1 light/medium/heavy armour. Since Mechanical Acuity is a craft set you can use Zaan pieces of any armour type and adjust your other pieces accordingly.

While I think an infused Maelstrom Inferno staff is best if you have none available you can also use a Lightning Staff. The most important aspect is the increased damage of Light and Heavy attacks which gets more than doubled by the enchant.

If you don’t have a Maelstrom Staff available, you can use Mechanical Acuity Weapons and replace one of the armour pieces with Master Architect.

As an alternative to Zaan one can use Ilambris or Valkyn Skoria. In multi target fights its better to use Grothdarr or a 1/1 setup like Molag Kena / Slimecraw. 

For well organised raids you might use a 5th piece of Master Architect with Empowering Sweeps instead of a Monster Set. While this might reduce your personal DPS if used in conjuntion with other effects, like Warhorn, it can provide some nice assistance for DPS Bursts.


Mundus Stone

The Apprentice

Using the great tool from @Asayre (http://asayre.mygamesonline.org/HoTRoptimisation/CPOptimisation.html) shows that The Apprentice is best, with The Thief being very close. However, these calculations neglect that the damage from Monster Sets and the Purifying Light proc cannot crit, which reduces the effect of The Thief a little so it ends up at ~1% less. 


Champion Points

I haven’t checked this for trials yet, but in the end I will simply use Constellations (http://www.esoui.com/downloads/info1736-Constellations.html) to determine the optimal values.

I'm still putting 81 points into Thaumaturge to get the Exploiter passive. Using a CP set with the Exploiter passive only decreases the overall damage by less than 1%, before the passive applies. This can be checked by comparing the damage factor in Constellations or Asayres calculator in a free configuration and in one where the minimum in Thaumaturge is 75. Even at just 20% uptime of Off Balance, this is still a DPS increase (1-2%). 


Consumables

Food: Health/Magicka (e.g. Melon-Baked Parmesan Pork)

Potion: Essence of Spellpower 


Skills

Bar 1 – Lightning Staff

  • Ritual of Retribution
  • Reflective Light
  • Puncturing Sweep
  • Purifying Light / Solar Barrage (for AoE fights)
  • Inner Light
  • Elemental Rage

Bar 2 – Inferno Staff

  • Harness Magicka
  • Elemental Blockade
  • Blazing Spear
  • Radiant Oppression
  • Inner Light
  • Shooting Star

Shooting Star is usually the best Ulti unless targets are spread, where Elemental Rage is preferred. 


Rotation

Try to keep the Weapon Damage glyph up as much as possible, So take care that the light attack on the Inferno Staff is executed properly.

Starting the fight with Shooting Star or Heavy Attack on Inferno Staff and directly start the rotation without any additional light attack:

Blazing Spear > Light Attack (Flame) > Elemental Blockade > Weapon swap > Light Attack (Shock) > Puncturing Sweep > Heavy Attack (Shock) > Reflective Light > Light Attack (Shock) > Purifying Light > Light Attack (Shock) > Weapon swap > …

Use Shooting Star:

At 20% use the execute rotation:

Blazing Spear > Light Attack (Flame) > Elemental Blockade > Light Attack (Flame) > Radiant Oppression > Radiant Oppression > Light Attack (Flame) > … 


Spell Penetration

I have made a few assumptions to determine the penetration I need to get out of the CP:

  • Light Armour Passive: 4,884
  • Elemental Drain (Major Breach): 5,280
  • Power of the Light (Minor Breach): 1,320
  • Infused Crusher: 2,106
  • 42 Points in Spell Erosion: 3,960

Total: 18,042

Note that the Destro Staff Passive (Penetrating Magic) also adds 949 Penetration but only affects 30% of the Damage. This however should be enough to actually make other CP options more useful.

Depending on the actual CP composition, putting 1 or 2 more into Spell Erosion might be a good idea, but I'll revisit this at a later point. Note that due to the fact that a fraction of the Damage gets some extra penetration, only 70% of the damage would benefit from more points into it. This will likely make other CP more atractive than Spell Erosion. 


History

  • 25/02/2018: Updated Supported Parse, some formatting
  • 23/02/2018: Some changes to update for Dragon Bones, updated Solo Parse
  • 30/08/2017: Added Raid Parse
  • 22/08/2017: Initial Build

About Solinur:

Solinur hasn't shared anything about themselves.

222 Replies
  1. #21

    Solinur

    Member352 Posts
    Ferovium wrote on August 23, 2017

    Will be the Big Come Back of the Magplar… hopefully …. nice Build Soli..

    Sadly, it's no comparison to Stamina and if other Magicka classes go all out they can't be reached by a templar. But at least its enough to do the content.

    MisterDMC wrote on August 24, 2017

    I’ve used 4 piece martial knowledge in a far amount of builds, it’s solid if using more heavy attacks as they scale better with spell damage anyways. Excellent easy to get setup for starters. 5 Julianos, 4 martial knowledge and 2 illambris.

    4 piece martial knowledge are not bad. they only lack that 5% bonus which makes 4 piece aether a little stronger. I think it was around 1.5%.

    I'd also guess using 4 piece mothers sorrow instead might be a tiny bit stronger.

     

    AchimPirlo wrote on August 24, 2017

    Great ideas, did you tried maw of infernal monster set? Now it deals 2k-4k dps. I would like to check also 5x bsw, 5x war maiden or julianos, 2xmaw of infernal (skoria, ilambris or grothdar) and vma staff backbar, but I’m ps4 player so I have to wait few days yet. But im afraid to lose 5% from minor slayer.

    I tried but with the given rotation it didn't proc very often and only did 1.1k DPS. Ilambris is usually better.

     

    Floliroy wrote on August 24, 2017

    decay said on August 23, 2017 :

    Yes, it buffs all heavy and light attacks. For me it more than doubles the danmage of lightning heavy attacks.

    You can see it hitting for 11k on average in my parse (per tick!).

    But i loose the Spell Dmg enchantement on back bar, and aether 5 piece (the crit) too, or Julianos^^

    In my build I have a 80% uptime of the spell damage glyph. So I'd only put some fire or shock enchant on the backbar. I guess for you it would be a little different since you have another rotation. Also mind that aether staff has a spell damage bonus as well.

  2. #22

    battlefeel

    Member3 Posts

    There is a pet setup for magplars I've tried both variants before and after HOTR, it is incredibly mediocre..not worth it at all

    For Nirnhorned vs Infused

    Casual pvE such as pledges or open world stuff, nirnhorned is better since everything gets to execute range very fast and the nirnhorned staff gives more raw spell damage than an infused staff

    In trials, infused is better because most of the fight you are not in execute range. Of course there are some exceptions for example such as vHOF 3rd boss or vSO bosses 2 and 3 or vHRC boss 1 where you want to burn them very quickly. Its a personal decision as to whether you want to swap GEAR loadouts during a trial or not (its really not worth the hassle)

    vDSA and vMA require specific setups so its not worth mentioning here

    tl;dr short fights use Nirnhorned and for long fights use Infused

  3. #23

    Solinur

    Member352 Posts
    battlefeel wrote on August 24, 2017

    For Nirnhorned vs Infused

    Casual pvE such as pledges or open world stuff, nirnhorned is better since everything gets to execute rangevery fast and the nirnhorned staff gives more raw spell damage than an infused staff

    Intrials, infused is better because most of the fight you are not in execute range. Of course there are some exceptions for example such as vHOF 3rd boss or vSO bosses 2 and 3 or vHRC boss 1where you want to burn them very quickly. Its a personal decision as to whether you want to swap GEARloadouts during a trial or not (its really not worth the hassle)

    vDSA and vMA require specific setups so its not worth mentioning here

    tl;dr short fights use Nirnhorned and for long fights use Infused

    I don't agree. In the end the execute phase is always the same portion of your fight. The faster you reach the execute phase the faster it will be over.

  4. #24

    EgoRush

    Member1069 Posts

    Hello @Solinur. Good to see someone is maintaining a magplar DPS presence here in TF. I have a whole bunch of tests and ideas for Templar I'm going to start working on soon so we can compete for top parses ;)

    One suggestion for your rotation is to potentially swap the opener to Inner Light > Shooting Star > Heavy Attack (fire). If I recall correctly the initial hit of Shooting Star can also be Empowered, then using Shooting Star itself grants you Empower again for that heavy attack. Whether this works or not depends on how quickly the heavy attack goes off (they've sped it up since I last played the game). Means you might get an Empowered ulti hit and heavy attack in quick succession as an opener though.

    Have you given up on DW front bar now? For the sake of sustain I've preferred having two staves, but I wonder if DW can pull ahead with the right build. An extra set bonus, Twin Blade and Blunt. I need to test if sustain is improved this patch and whether Witchmother's Brew could be an option (WMB didn't exist when I last played the game...so much to catch up on!). If sustain is still terrible then maybe an Infused sword with Absorb Magicka enchant, but then we lose Berserker enchant up-time.

    With HotR I'm contemplating re-tested War Maiden paired with Master Architect (Empowering Sweep ultimate). War Maiden was atrocious when I last tested due to Blockade and Destro Ulti being so strong. But I have a precise and infused Architect sword for the DW setup.

    Especially interested in your take on CP setup. I'm hearing rumours of too many CP somehow nerfs execute but I've seen no numbers to back this up.

    Anyway I won't turn this into more of an essay. I'm back and keeping track of Templar again so will help make it better than the other magicka classes. Keep up the hard work!

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE)

    Character: Oriantha, Altmer Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer | Oriantha Elessidil, Altmer Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Trials Scores: vDSA tbd | AA tbd | HRC tbd | Sanctum Ophidia tbd | vMA tbd | vMOL tbd

  5. #25

    Latin

    Moderator1307 Posts

    @EgoRush

    Shooting Star empowers itself, the initial damage tick consumes it. Activating Inner Light would not add anything to your opener.

    Welcome back, hope it has been good.

    e pluribus unum

  6. #26

    Solinur

    Member352 Posts
    EgoRush wrote on August 29, 2017

    Hello @Solinur. Good to see someone is maintaining a magplar DPS presence here in TF. I have a whole bunch of tests and ideas for Templar I’m going to start working on soon so we can compete for top parses

    One suggestion for your rotation is to potentially swap the opener to Inner Light > Shooting Star > Heavy Attack (fire).If I recall correctly the initial hit of Shooting Star can also be Empowered, then using Shooting Star itself grants you Empower again for that heavy attack. Whether this works or not depends on how quickly the heavy attack goes off (they’ve sped it up since I last played the game). Means you might get an Empowered ulti hit and heavy attack in quick succession as an opener though.

    Have you given up on DW front bar now? Forthe sake of sustain I’ve preferred having two staves, but I wonder if DW can pull ahead with the right build. An extra set bonus, Twin Blade and Blunt. I need to test if sustain isimproved this patch and whether Witchmother’s Brew could be an option (WMB didn’t exist when I last played the game…so much to catch up on!). If sustain is still terrible then maybe an Infused sword with Absorb Magicka enchant, but then we lose Berserker enchant up-time.

    With HotR I’m contemplating re-tested War Maiden paired with Master Architect (Empowering Sweepultimate). War Maiden was atrocious when I last tested due to Blockade and Destro Ulti being so strong. But I have a precise and infused Architect sword for the DW setup.

    Especially interested in your take on CP setup. I’m hearing rumours of too many CP somehow nerfs execute but I’ve seen no numbers to back this up.

    Anyway I won’t turn this into more of an essay. I’m back and keeping track of Templar again so will help make it better than the other magicka classes. Keep up the hard work!

    Good Idea for the opener, I'll see how it works.

    I haven't really played around with dw. Your Ideas certainly sound interesting though.

    However even the build I've posted here is not entirely sustainable in itself, and needs a bubble or shard every now and then in longer fights. I realised that when doing solo tests on a 6M dummy. (I'll add those parses soon).

    Also I'll look forward to your ideas. I only made a build since I saw a lack of them here and had to figure out something for my mainchar :D. I actually prefer going back to work on Combat Metrics.

  7. #27

    Floliroy

    Member38 Posts
    EgoRush wrote on August 29, 2017

    With HotR I’m contemplating re-tested War Maiden paired with Master Architect (Empowering Sweep ultimate). War Maiden was atrocious when I last tested due to Blockade and Destro Ulti being so strong. But I have a precise and infused Architect sword for the DW setup.

    I think we still have too many elemental damage for use War Maiden ^^

    And for master architect if we use empowering sweep instead of destro or meteor I think we loose too much dps on the ultimate even if we gain extra bonus damage on other skills :x

  8. #28

    Solinur

    Member352 Posts
    Floliroy wrote on August 29, 2017

    EgoRush said on August 29, 2017 :

    With HotR I’m contemplating re-tested War Maiden paired with Master Architect (Empowering Sweepultimate). War Maiden was atrocious when I last tested due to Blockade and Destro Ulti being so strong. But I have a precise and infused Architect sword for the DW setup.

    I think we still have too many elemental damage for use War Maiden ^^

    And for master architect if we use empowering sweep instead of destro or meteor I think we loose too much dps on the ultimate even if we gain extra bonus damage on other skills

    I think it might be worth to consider.

    At the stats I posted removing the 5p bonus from Julianos is about 3.6% DPS loss. Now with Master Architect we could probably have an uptime of 40% (it lasts 10s, and it takes a bit over 20s to recharge) and affects 3 people. Taking the additive mechanic of other +Damage effects including CP (Constellations shows this number in the debug output, its a littlw lower than 1.4, as in +40% Damage Done) we should see a DPS increase of ~10.5% while it is active. This means we should end up at around 4.2% DPS increase not only for us but for up to 3 people.

    I'd guess this would be an overall increase of DPS. If DW is not possible maybe one should drop the monster set for this.

     

  9. #29

    Floliroy

    Member38 Posts
    decay wrote on August 29, 2017

    Floliroy said on August 29, 2017 :

    I think we still have too many elemental damage for use War Maiden ^^

    And for master architect if we use empowering sweep instead of destro or meteor I think we loose too much dps on the ultimate even if we gain extra bonus damage on other skills

    I think it might be worth to consider.

    At the stats I posted removing the 5p bonus from Julianos is about 3.6% DPS loss. Now with Master Architect we could probably have an uptime of 40% (it lasts 10s, and it takes a bit over 20s to recharge) and affects 3 people. Taking the additive mechanic of other +Damage effects including CP (Constellations shows this number in the debug output, its a littlw lower than 1.4, as in +40% Damage Done) we should see a DPS increase of ~10.5% while it is active. This means we should end up at around 4.2% DPS increase not only for us but for up to 3 people.

    I’d guess this would be an overall increase of DPS. If DW is not possible maybe one should drop the monster set for this.

    But with the loose of damage from ult as meteor and Destro how much dps we still loose ?

    And with DW we get a bad sustain and we loose the dmg from light and heavy lightning attacks ... even if we use WMB we will lose DPS because we loose magicka even more if we need to increase a bit our life ...

  10. #30

    Solinur

    Member352 Posts
    Floliroy wrote on August 29, 2017

    decay said on August 29, 2017 :

    I think it might be worth to consider.

    At the stats I posted removing the 5p bonus from Julianos is about 3.6% DPS loss. Now with Master Architect we could probably have an uptime of 40% (it lasts 10s, and it takes a bit over 20s to recharge) and affects 3 people. Taking the additive mechanic of other +Damage effects including CP (Constellations shows this number in the debug output, its a littlw lower than 1.4, as in +40% Damage Done) we should see a DPS increase of ~10.5% while it is active. This means we should end up at around 4.2% DPS increase not only for us but for up to 3 people.

    I’d guess this would be an overall increase of DPS. If DW is not possible maybe one should drop the monster set for this.

    But with the loose of damage from ult as meteor and Destro how much dps we still loose ?

    And with DW we get a bad sustain and we loose the dmg from light and heavy lightning attacks … even if we use WMB we will lose DPS because we loose magicka even more if we need to increase a bit our life …

    You are right. But I think the DPS gain for the group should outweigh the DPS loss.

    Replacing the Heavy attacks with Sweeps is an increase in DPS. Also DW swords is an increase in DPS. It's always the question if it can be sustained and how much DPS is sacrificed to sustain it.

     

  11. #31

    EgoRush

    Member1069 Posts
    Latin wrote on August 29, 2017

    @EgoRush

    Shooting Star empowers itself, the initial damage tick consumes it. Activating Inner Light would not add anything to your opener.

    Welcome back, hope it has been good.

    Hello! Long time no speak! So I was unsure about how the Empower works but hoped it could be something like this: Inner Light grants Empower than is consumed upon using Shooting Star, which re-grants Empower then you need to get off a heavy attack before meteor hits. This way the Shooting Star Empower isn't wasted on a DoT tick. However, I don't know if Empower is applied to the next ability cast or the next ability to hit. If the latter then my rotation suggestion won't work, you're right.

    @Floliroy I agree that we have too much elemental damage still. I was actually thinking of dropping Reflective Light for the War Maiden build (Blockade too strong to drop). Empowering Sweep comes out stronger than destro ulti when you normalise to the cost (i.e. over a 10 minute fight you will do more damage from Empowering Sweep then from destro ulti ST). The issue with dropping destro ulti is losing cleave due to Empowering Sweep having a TINY radius. As for the sustain issues I have a crafty/risky rotation plan for that to test: bar swap cancel Spell Symmetry from front bar. Spell Symm replaces Reflective Light and you use before bar swap. Often there's enough heals on you that you're instantly healed, but you gain 3K magicka back per rotation and the next spell following Spell Symm is cheaper and you have Empower ready for a shock light attack from back bar. All speculation for now as I haven't had chance to bully skeletons much - waiting on new internet to be connected.

    @Solinur happy to take over the Templar tests once I'm up and running so you can focus on Metrics - beautiful add-on to return to the game to btw! Well done!

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE)

    Character: Oriantha, Altmer Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer | Oriantha Elessidil, Altmer Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Trials Scores: vDSA tbd | AA tbd | HRC tbd | Sanctum Ophidia tbd | vMA tbd | vMOL tbd

  12. #32

    Solinur

    Member352 Posts
    EgoRush wrote on August 29, 2017

    Latin said on August 29, 2017 :

    @EgoRush

    Shooting Star empowers itself, the initial damage tick consumes it. Activating Inner Light would not add anything to your opener.

    Welcome back, hope it has been good.

    Hello! Long time no speak! So I was unsure about how the Empower works but hoped it could be something like this: Inner Light grants Empower than is consumed upon using Shooting Star, which re-grants Empower then you need to get off a heavy attack beforemeteor hits. This way the Shooting Star Empower isn’t wasted on a DoT tick. However, I don’t know ifEmpower is applied to the next ability cast or the next ability to hit. If the latter then my rotation suggestion won’t work, you’re right.

    Shooting Star grants Empower twice. Once when the ability is pressed, once more when it hits the ground and does the initial damage. Only Direct Damage attacks are affected and consume Empowered, DoT ticks are unaffected.

    So the meteor hits a little before the Destro staff fires. You can leave out inner light, but its a good way to start the fight, I think.

    Edit: If you directly cast Blockade after the Heavy attack the projectile hits after the Maelstrom effect so the Heavy attack gets buffed as well.

     

  13. #33

    GobiasII

    Member3 Posts

    Nice to see that there are still people trying to make us viable again.

     

    Have had some semisucces with running Maiden/Julio on DW bar (Magicka bar) with lightning staff BB. Sustain is pretty awful with regular blue food so running witchmothers which makes DW sustain fine for me. Also tried to include Spell Symmetry in rotation and this works in a well coordinated group but still a bit risky in some trials so include HA once in a while on BB instead. (Everytime I use a HA my soul dies a little bit).

    Also found that a Nirn sword on mainhand (Shock) and infused (SD) offhand works best for me.

    Have been in contact with the dev team and acc to them the Combat team is looking into the % damage multiplier concerning sweeps which in this moment gives 79-81% instead of 140% (8-9K ST).

    On the Radiant ability they claim its fixed which I find it hard to believe and almost not worth slotting if thats the case.

     

    Ty all for info and testing!

    #makemagplarsgreatagain

     

  14. #34

    Latin

    Moderator1307 Posts
    EgoRush wrote on August 29, 2017

    However, I don’t know if Empower is applied to the next ability cast or the next ability to hit. If the latter then my rotation suggestion won’t work, you’re right.

    My testing suggests the latter. The initial impact tick consumes the Empower (i.e. the second empower in Decay's post). I suppose the question is how one can utilise the first empower (when the skill is activated). A fully charged heavy attack is out of the question; I tried, but just cannot do it before the second empower is triggered. A non-fully charged heavy attack is possible though.

    decay wrote on August 29, 2017

    If you directly cast Blockade after the Heavy attack the projectile hits after the Maelstrom effect so the Heavy attack gets buffed as well.

    So the earliest timestamp your heavy attack should hit (in order to be benefited by the Maelstrom buff) is that of the first tick of Blockade, but I could not produce that using your methodology of casting Blockade immediately after a heavy attack. I find that there is a small delay (~ 1 s) between the fully charged attack hitting and the first tick of Blockade...maybe it's a latency issue.

    e pluribus unum

  15. #35

    EgoRush

    Member1069 Posts

    GobiasII great to know DW sustain is manageable with WMB. I will certainly give it a go - I just HATE dropping any max magicka, especially considering Purifying Light. I also die a little inside each time I use a heavy attack for sustain. Though, I did make a heavy attack build in the previous patch that could hit 36K on skeleton self-buffed (spell pots and ele drain). Sustain with that was impeccable, but Sweeps is more damage. Thanks for the information on DW sword traits too - I was thinking infused main hand spell damage enchant and precise off hand with shock enchant but will try out nirn too.

    Latin it's been a while since I tested Empower so I shall trust your word on it. I used to follow-up meteor with Vampire's Bane/Reflective Light back in my day. Reflective especially is potent because all three fireballs get the Empower. The weird thing is that Reflective hits harder from a shock staff (therefore counts as an AoE) though the DoT portion is stronger on a fire staff (single target). It means you benefit most from having it hit whilst on shock staff but then swapping to a fire staff. For double staff builds we have shock staff front bar (due to Sweeps/blockade/shards all being boosted), so what we should do is cast Reflective from shock staff before bar swapping. Usually I would do PL>reflective>sweeps weave until bar swap, but instead we should do the reverse. This way reflective hits from shock staff then we swap to reapply back bar DoTs and have a few ticks boosted on fire staff bar. With this we can also use Shooting Star from front bar before Reflective to Empower it when ulti is available.

    With relation to your comment on not doing a fully charged heavy attack for the Empower opener, I tested medium weaves again from fire staff and they are weaker than light attacks. I don't know whether charging the heavy attack for a longer amount of time (but not quite all the way) will boost the damage, but my impression is that anything between a fully charged heavy attack and light attack is weakest. Therefore, doing a light attack for the empower would be better than a medium attack potentially.

    Jeez I write a lot. I need to learn to be more concise...sorry for wall of text.

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE)

    Character: Oriantha, Altmer Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer | Oriantha Elessidil, Altmer Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Trials Scores: vDSA tbd | AA tbd | HRC tbd | Sanctum Ophidia tbd | vMA tbd | vMOL tbd

  16. #36

    Latin

    Moderator1307 Posts
    EgoRush wrote on August 30, 2017

    Therefore, doing a light attack for the empower would be better than a medium attack potentially.

    That is what I have found; since it almost guarantees that you will use up the first empower before the second one triggers. Whereas a "medium" attack may not necessarily fire off at the right time, not to mention the damage difference as you have noted.

    Indeed, the damage of heavy (and "medium") attacks have been reduced, and light attack increased in patch 3.0; the difference is quite noticeable from what they were previously.

    Interesting insight regarding PL, reflective, sweeps weaving; I will have a look some time.

    e pluribus unum

  17. #37

    Solinur

    Member352 Posts
    GobiasII wrote on August 29, 2017

    On the Radiant ability they claim its fixed which I find it hard to believe and almost not worth slotting if thats the case.

    Right now it works as an execute starting at 20% or so. Its also one of the executes that gradually increase instead of one that is instantly at full power. So I'd say it should become viable a bit above 25%. On the other hand it has a debuff on it as well, so I guess this is the reason wwhy ZOS doesn't make it  as strong as other executes ?

    @EgoRush Don't see a problem with wall of texts.

  18. #38

    EgoRush

    Member1069 Posts
    decay wrote on August 30, 2017

    GobiasII said on August 29, 2017 :

    On the Radiant ability they claim its fixed which I find it hard to believe and almost not worth slotting if thats the case.

    Right now it works as an execute starting at 20% or so. Its also one of the executes that gradually increase instead of one that is instantly at full power. So I’d say it should become viable a bit above 25%. On the other hand it has a debuff on it as well, so I guess this is the reason wwhy ZOS doesn’t make it as strong as other executes ?

    @EgoRush Don’t see a problem with wall of texts.

    I cried about Jesus Beam when I returned. The days of >90K ticks gone. Execute from 30-35%. When I first returned I started executing at 30% and watched my DPS crash. I suppose for double staff builds you'll slot execute on fire staff bar for Ancient Knowledge passive? I've been running double shock staves (helping with off balance) so I'm unsure how hard execute hits from inferno staff.

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE)

    Character: Oriantha, Altmer Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer | Oriantha Elessidil, Altmer Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Trials Scores: vDSA tbd | AA tbd | HRC tbd | Sanctum Ophidia tbd | vMA tbd | vMOL tbd

  19. #39

    GobiasII

    Member3 Posts

    Yup, if you keep dots down from 20-7% then I keep up with my regular DPS. At 7% it is an increase for me to mash Radiant. And tbh an execute that cant be blockcasted, not able to weave like Impale, slows me down and only raises deeps last 7% feels meh...

  20. #40

    Solinur

    Member352 Posts
    Latin wrote on August 30, 2017

    EgoRush said on August 30, 2017 :

    Therefore, doing a light attack for the empower would be better than a medium attack potentially.

    That is what I have found; since it almost guarantees that you will use up the first empower before the second one triggers.Whereas a “medium” attack may not necessarily fire off at the right time, not to mention the damage difference as you have noted.

    Indeed, the damage of heavy (and “medium”) attacks have been reduced, and light attack increased in patch 3.0; the difference is quite noticeable from what they were previously.

    Interesting insight regarding PL, reflective, sweeps weaving; I will have a look some time.

    Keep in mind that Off-Balance increases Medium/Heavy Attacks by 75%. The question is: Do we have it at the beginning of the fight?

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