RABID FOX
UESP Editor link : Rabid Fox
INTRODUCTION
This build is part of my "Rabid" serie of StamDK builds.
It's a serie of builds designed to be achievable on one character, allowing to freely swap playstyles depending on the mood or the activity without resetting skills, attributes and CPs.
Other variations :
Rabid Coyote (PvE DPS SnB/Bow)
Rabid Dragon (Non-CP PvP SnB/2H)
This build is a more efficient variation, getting closer to the meta, while retaining a heavy attack rotation, easy to learn and easy to sustain.
SKILLS
Weapon 1: Dual Wield
Blood Craze / Noxious Breath / Venomous Claw / Rearming Trap / Deadly Cloak // Flawless Dawnbreaker
Weapon 2: Bow
Poison Injection / Endless Hail / Razor Caltrops / Flames of Oblivion / Molten Armaments // Standard of Might
GEAR AND ITEM SET INFO
5 Pieces Hunding's Rage (Crafted set)
5 Pieces Sunderflame (Dungeon set - City of Ash I & II)
2 Pieces Valkyn Skoria (Monster set - City of Ash 2 vet & Glirion the Redbeard's chest)
Gear | |||
---|---|---|---|
Slot | Weight | Trait | Enchantment |
Chest | Heavy | Divine | Max Stamina |
Belt | Medium | Divine | Max Stamina |
Hands | Medium | Divine | Max Stamina |
Pants | Medium | Divine | Max Stamina |
Shoes | Medium | Divine | Max Stamina |
Head | Medium | Divine | Max Stamina |
Shoulder | Medium | Divine | Max Stamina |
Necklace | Jewelry | Robust | Physical Damage |
Ring | Jewelry | Robust | Physical Damage |
Ring | Jewelry | Robust | Physical Damage |
Weapon 1 | Axe | Infused | Poison Damage Glyph |
Weapon 1 | Dagger | Infused | Disease or Flame Damage Glyph |
Weapon 2 | Bow | Infused | Berserker Glyph (Okori) |
Sunderflame's unique penetration bonus got changed for Minor Breach & Minor Fracture, which is sort of a nerf if you have a stamina Templar in your group. But the bonus flame damage from heavy attacks got buffed from 700 to 4000 damage. Without any cooldown. This is a huge buff for heavy attack based build.
You can use a Flame Damage Glyph on your main hand if you want to keep the DK theme of Flame/Poison, the DPS loss is negligible.
If you want to go all-poison, you can use Viper's Sting instead of Sunderflame, but the theorical DPS from both set is in favor of Sunderflame.
It is possible to use Spawn of Mephala (Monster set - Fungal Grotto II vet & Maj al-Ragath's chest) instead of Valkyn Skoria, for similar results in terms of DPS. I'm using Valkyn Skoria because for similar results you have a much better survivability, and we have so many DoTs active on our target (up to 10!) that it will proc on cooldown.
If you can't reach at least 17k HP with all your gear equipped, all your CP spent, and your food-buff active, you should use a Max Health glyph on your chest piece. Sometime it is better to favor survivability rather than pure damage. A dead DPS is zero DPS.
Concerning what gear to use into which slot, it really depends on what you can loot first. However :
- To get a heavy chest piece, you'll obviously need to craft it in Hunding's Rage set.
- Jewelry will be much easier to get in Sunderflame set until the jewelry crafting economy stabilize itself at lower costs (and vet City of Ash I is really easy, don't be afraid to give it a try).
For the weapons :
- You have a vMA/Master bow, then you need to get Sunderflame melee weapons ; or
- You don't have a vMA/Master bow, then it's doesn't matter which set are both melee weapons and bow (but needs to be the same) ; or
- Last option would be to use an Agility bow and Sunderflame melee weapons until you can get a vMA/Master bow, but I would only recommand the Agility bow as a temporary placeholder.
GENERAL INFOS
15 October 2018 update : Murkmire update, weapons traits+glyphs and CPs.
21 August 2018 update : Published the build on Tamriel Foundry.
Dummy Parse
30k+ DPS with purple gear and non-optimal traits and non-optimal player. No Maelstrom/Master bow used during parsing. With a vMA bow and optimal traits (purple gear) I got 35k DPS, but the player is still sub-optimal.
Skills
You can use Resolving Vigor instead of Flames of Oblivion if playing solo, or if the healer is struggling.
Races
Orc > Khajiit > Redguard > Imperial > Any other races
I'm playing as a Nord, because roleplay. Redguard isn't the best race for this specific stamina build, because we have no need of extra sustain due to the heavy attack rotation.
Attributes
64 points into stamina
Buff-food
Blue Max Health+Max Stamina food
Mundus Stone
The Lover (Increased Penetration)
Potions
Weapon Power Potions
Blessed Thistle | Dragonthorn | Wormwood / Water Hyacinth |
Passives
Ardent Flame (All), Draconic Power (Iron Skin, Scaled Armor), Earthen Heart (All)
Medium Armor (Dexterity, Wind Walker, Agility, Athletics, Heavy Armor (Resolve, Constitution, Juggernaut)
Bow (All), Dual Wield (All)
Fighter’s Guild (Intimidating Presence, Slayer, Banish the Wicked, Skilled Tracker), Undaunted (All)
Racial (All)
Alchemy (Medicinal Use)
Rotation
Apply Deadly Cloak, Molten Armaments & Flames of Oblivion before fight and keep them up (do a Light Attack>Molten Armaments on each even rotation, and a Light Attack>Flames of Oblivion on each odd rotation, this will allow you to never lack the Magicka to cast them). Do a Light Attack>Standard of Might at the end of you bow bar rotation when you ultimate is ready.
Endless Hail>Light Attack>Razor Caltrops>Light Attack>Poison Injection>Light Attack>Molten Armaments or Flames of Oblivion (>Light Attack>Standard of Might)
Swap
Rearming Trap>Heavy Attack>Noxious Breath>Heavy Attack>Venomous Claw>Heavy Attack>Blood Craze>Light Attack>Deadly Cloak
Swap>Restart
Evolutions, Improvements
As you progress through the game and get more gold and better performance, you can consider the following.
Weapons
A Maelstrom bow (or Master bow, in a lesser extend) will of course be a big boost to your damage output. In that case make sur you have it Infused, and use Sunderflame (heavy attacks on frontbar) or Viper's Sting (melee attacks on frontbar) weapons, to keep the 5 pieces bonus from Hunding's Rage.
Monster Set
Velidreth (Monster set - Cradle of Shadows vet & Urgarlag Chief-bane's chest) can be a good improvement over Valkyn Skoria, especially against bosses with large hitboxes, allowing 2 or 3 spores to hit them, effectively doubling or tripling the damage it deals.
Jewelry
If you have enough Transmute Crystals, you can change the traits on your jewelry. You should get optimal results with 1 Bloodthirsty and 2 Infused.
CHAMPION POINT TIPS
810CP
The Ritual
56 Mighty, 44 Thaumaturge, 56 Precise Strikes, 29 Piercing
The Atronach
19 Physical Weapon Expert, 66 Master-At-Arms
The Lover
100 Tenacity, 49 Mooncalf
The Tower
17 Warlord
The Shadow
52 Shadow Ward, 52 Tumbling
The Lady
49 Hardy, 49 Elemental Defender, 48 Thick Skinned
The Steed
81 Ironclad, 43 Spell Shield
300CP
The Ritual
27 Mighty, 31 Thaumaturge, 23 Precise Strikes, 19 Piercing
The Lover
49 Tenacity, 49 Mooncalf
The Tower
2 Warlord
The Lady
23 Hardy, 23 Elemental Defender, 23 Thick Skinned
The Steed
31 Ironclad
OUTRODUCTION
I'm continuously trying to update and improve my builds, so any suggestion or idea is more than welcome.