Changelog: Revamped the Build for Summerset.
A lot of people asked questions about a strategy that is safe and fun to play because they are struggling with the arena. Also, it uses a freaking Daedroth, who woudlnt want that?
With this toon, I completed nearly everything in the game: flawless vMA, top 10 score runs in vDSA, every vet trial including vMoL and vHoF. it is also a very effective DPS-enabler for the whole group and has probably one of the strongest AoE components in the game.
Here is a full flawless vMA run video with the BiS-Version of the Build (new one for Summerset coming in the next days):
Altmer is best due to additional elemental (especially shock) damage and max magicka, dunmer (since SotH) and breton would be your second and third choice.
Because this gives us and the whole group 100% off-balance and therefore 18% more overall damage (10% damage done and 8% damage taken by the target), 70% more damage on all heavy attacks (includes team members) and free flame lashes for all the DKs.
Depends on the trial
Depends on the trial
56 Elemental Expert
Rest into spell erosion and staff expert
The new CP system changes how they work, as most of the trees now have jump points. The returns from them get floored to the full percentage value, e.g. Investing 15.4% in a tree will effectively give you a 15% return. So you want to use the points in a way of where you don't waste too many. The above distribution is always just above the full percentage for trees that have jump points.
Empowered Ward/Endless Fury(in raids), Daedric Prey/Endless fury(solo), Channeled Acceleration, Volatile Familiar, Inner LightUltimate: Thunderous Rage
Power Surge(solo)/Endless Fury, Liquid Lightning, Elemental Blockade, Volatile Familiar, Inner LightUltimate: Greater Storm Atronach
Keep Surge, Liquid lightning, the volatile familiar pulse and blockade up and Heavy Attack your way through. Shield every now and then. It's as simple as that, stuff dies really fast, especially in AoE situations. Stuff just melts! Save your Ulti for Bosses and Difficult Rounds. This applies to stages 3 and 5 in particular because of all the adds.
What's with Dobby the houseelf?
Pets got buffed a lot with Homestead and Horns of the Reach. They are basically free DPS as they act as companions that choose targets and take them down by themselves. Plus, they take aggro from you. I'm not using daedric prey because enemies in vMA simply die too fast to make it really worth running. Bosses melt fast enough without it. If you plan to use overload, put daedric prey where power surge is and keep it up to buff you buddies.
The storm atronach puts out less burst, but stronger sustained single target dps and gives melee allies a really strong synergy. Also, Pets are immune to a lot of Mechanics in vMA, such as the lightnign Water, Spinning Blades etc. You can actually get through without having to resummon them more than 3 or 4 times (argonian behemoth kinda kills the familiar in enrage phase). For low health mobs, don't bother putting down liquid lightning, as they die too fast with blockade and heavy attacks.
Start with Surge > Elemental Rage > Bar swap > Liquid Lightning > LA > Blockade > Bar swap > Full heavy attack > Volatile Familiar > Full Heavy > Daedric Prey > Half Heavy > Bar swap and repeat from Liquid Lightning, and recast surge every third rotation. In execute, replace the heavy attacks with two times LA > Endless Fury.
6 Million DPS Parse:
Few additional things:
1. The difference between the staffs is that heavy attacks with lightning and resto staffs are channeled. For this build, this means that EACH tick of the attacks gets the infused crushing wall buff, which is 1.6k per tick and thus 3.2k per second (those values scale with cps etc, so it becomes a lot more).
2. Forget the usual sorc ressource management issue: With this build, you can run arund with nearly no mag recovery as you get a ton of ressources back from your heavy attacks.
3. Sorcs get an original buff of 5 % to shock damage.
The only issue is Mobility: As long as you channel attacks, you have reduced movement speed. I didnt have any issues with this, but you need to adapt your gameplay to it! Especially in the last round on top, you need to stay cautious for the fireballs dropping down.